11-24-2020, 12:16 AM
You don't necessarily need a lot of CAPEX. The big studios use a lot of money, but it's not necessary. There are a gazillion great games that have been made by a small group of people using their own free time. Or small studios only employing a few people. And almost all of these kind of projects are on Unity or Unreal, since they offer a great game engine in exchange for a cut in revenue.
I won't go into the game development details here as it's a pretty huge and complicated thing. Let's just say that for your regular dudes who wish to make a game without spending huge amount of money, you need to use a game engine instead of making one yourself. The large majority pick either Unity or Unreal since they are considered the best. They are free to start with, they have very good features and they are very flexible so they work well whether you want to create a fancy 3d first-person shooter for PC and/or the newest consoles or a simple building game for mobile devices.
I won't go into the game development details here as it's a pretty huge and complicated thing. Let's just say that for your regular dudes who wish to make a game without spending huge amount of money, you need to use a game engine instead of making one yourself. The large majority pick either Unity or Unreal since they are considered the best. They are free to start with, they have very good features and they are very flexible so they work well whether you want to create a fancy 3d first-person shooter for PC and/or the newest consoles or a simple building game for mobile devices.